Software and Simulation · Education
hospitalSIM
An original browser hospital management game about layout, queues, workload and patient experience.
PROTOTYPE · Project owner; developed with substantial AI assistance

Problem
Hospital capacity depends on linked services, travel and people. Adding an unrelated room may leave the actual constraint unchanged.
My contribution
- Separated seeded fixed-step simulation, real-time Three.js rendering, input, local persistence and reporting.
- Created reproducible original Blender equipment, rigged characters and browser GLBs.
- Implemented room construction, explicit staffing, handoffs, protected breaks and checkpoint experiments using identical scheduled arrivals.
- Integrated the existing REPLISOME experience as an optional science workstation without changing hospital capacity.
Results
- Delivered playable fictional consultation, optional imaging, care and discharge with inspectable visits and reports.
- Retained source, automated simulation checks, visual comparison and a recorded full patient loop.
Limitations
- No clinician or educator review, learner study, clinical validation or demonstrated educational effectiveness.
- Substantial AI assistance includes code, design, modeling, animation and testing. This record does not establish independent owner implementation of each component.
- Procedural anatomy, clinician task contact and grid-based crowd behavior remain less realistic than the supplied visual reference.
- Actual iPhone Safari and assistive-technology user results remain pending. No production-readiness or commercial-game superiority claim.
Sources
Game source, Blender sources and verification · Open source ↗