0.4.1 · Motion corrections · October30,2026

Blender walk-cycle phase and support posture corrected; actual Three.js transfer fade bug fixed; staff now walk through room and lounge doorways on protected breaks. Capacity returns at the workstation. Prior saves migrate in place.

New full patient-loop recording, gait comparison and reference comparison. The reference still has stronger anatomy, clothing, material nuance, poses and studio lighting. Actual iPhone, assistive-technology and player evaluation remain pending.

← Hospital

Working software. Honest limits.

Asset manifest · Code license · Original asset terms

hospitalSIM v0.4 adds doorway walking, corrected visit timing, clearer traffic reservations, revised original humans and an optional REPLISOME science workstation. It remains a vertical slice below the supplied reference in several visible ways, not production-ready software.

Tests, measurements and remaining gaps · Model and timing definitions · Art, camera, lighting and materials · Unvalidated evaluation draft · Portfolio integration plan

Actual full patient-loop gameplay at3×. Matching simulation-state log.

Supplied reference beside actual browser game; original humans and clinical task contact remain less realistic

iPhone / device check and local result export. No real-device result is claimed until tested.

Substantial AI assistance covered design, implementation, modeling, animation and testing. No clinician/educator involvement, learner study, effectiveness or studio interest is invented. The original REPLISOME route and assets are preserved; hospitalSIM becomes the lead Playground project. Unrelated portfolio content is preserved.