Build
Start with a working hospital and funds to experiment. Place and upgrade modules without blocking people or doorways.
A miniature hospital · A living system
A little room for care.
A queue is a clue. Place a consultation, follow a neighbor through imaging and care, and see where the constraint moves. Experiment with staff, breaks, layout and handoffs across eight-minute shifts.

A little room for care.
Build · Understand · Try againAdd a consultation, then watch the next queue. People & rooms provides patient inspection and upgrades. Build mode pauses time; use the location list or arrows and Enter to place. Resume with Play. Shift settings contains all scenarios, policy experiments, checkpoints and device checks. Closing saves on this device; no gameplay analytics.
Start with a working hospital and funds to experiment. Place and upgrade modules without blocking people or doorways.
Inspect fictional neighbors, queues and team assignments. Waiting, walking, handoff and service time are reported separately.
Replay the same arrivals, compare a checkpoint with a new plan, or open REPLISOME at the science workstation.
Engineering record
This is an original AI-assisted game and engineering project for Arjan Singh Puniani. Substantial AI assistance covered implementation, Blender modeling, animation, testing and documentation. The source preserves that record.
All patients, priorities, pathways, timings and budgets are fictional abstractions. This is a prototype, with no clinician review, learner study, validated learning benefit or accessibility conformance claim. Procedural humans and task contact remain below the supplied visual reference.
Project record and limitations · Model, assets and verification · Standalone REPLISOME
Device-local saves. No hospital gameplay analytics. JavaScript and WebGL required. Use the in-game device check on an actual iPhone; a desktop narrow viewport is not a phone benchmark.